ImageGear gives you complete control over how your application displays each of its images. Among the attributes you can set on an image-by-image basis are:
- Auto-color reduction for low color modes
- High-quality display for all video modes
- Contrast/Brightness control
- Display effects (wipes, blocks, etc.)
- Color reduction (several types)
- Transparency
- Gamma correction
- Dithering
- Rotation
- The portion of the image to display (this array of pixels within the DIB bitmap is called the Image Rectangle)
- How to fit the Image Rectangle to the Device Rectangle
- The background fill pattern and color to use (for any area of the Device Rectangle left vacant by the image)
- Region within the display area the image is to be displayed (this area is called the Device Rectangle)
- Center image in window
- Fit to width, height, window
- Precision scrolling
- Sub-region display
- Auto-aspect ratio
- Preserve black and preserve white display for 1-bit images
- Sub-second display rotation supported
- Faster image display
- Anti-alias display
- Huge image display capability
- Merge 2 Images during display
- 4x faster scale-to-gray
- Also, by using the image's LUTs (Look Up Tables), you can cause the colors in the image's color palette to be translated to other colors you select (and therefore you can, for example, display an 8-bit grayscale image in any 256 colors you choose).
- All of the above display attributes affect the display only. They do not alter either the image bitmap or the color palette in the DIB.
- In addition, any time your image is being displayed, you can center, zoom, or scroll it from within your application.
See Also:
Controls, Objects, and Format Filters
Operational Concepts
Loading, Saving, and Acquiring Images
Displaying Images
Image Processing
Working with Format Filters
Working with TIFF Files