ImageGear for C and C++ on Windows v21.0 - Updated
API Reference Guide / GUI Component API Reference / GUI Component Functions Reference / Image Processing Effects Functions / IG_gui_fx_texture_tile_dlg
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    IG_gui_fx_texture_tile_dlg
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    This function shows the dialog that allows you to apply a texture to an image.

    Declaration:

     
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    BOOL ACCUAPI IG_gui_fx_texture_tile_dlg (
            HWND hWnd, 
            LPAT_IGGUI_FX_TEXTURE_TILE lpFxTextureTileData
    );
    

    Arguments:

    Name Type Description
    hWnd HWND A handle of the parent window.
    lpFxTextureTileData LPAT_IGGUI_FX_TEXTURE_TILE A pointer to the AT_IGGUI_FX_TEXTURE_TILE structure.

    Return Value:

    If the user specifies parameters and clicks the OK button, the return value is non-zero. If the user cancels or closes the dialog box or an error occurs, the return value is zero.

    Supported Raster Image Formats:

    All pixel formats supported by ImageGear for C and C++.

    Sample:

    Image Processing

    Example:

     
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    #include "IG_gui_common.h"
    AT_IGGUI_FX_TEXTURE_TILE FxTextureTile;
    FxTextureTile.cbSize = sizeof (FxTextureTile);
    FxTextureTile.hWnd = hWnd;
    FxTextureTile.hIGear = hIGear;
    FxTextureTile.uFlags |= IG_IGGUI_FX_SETUP_EMPTY_RECT;
    if (IG_gui_fx_texture_tile_dlg (hWnd, &FxTextureTile))
    {
    InvalidateRect(hWnd, NULL, FALSE);
            UpdateWindow(hWnd);
    }