ImageGear for C and C++ on Windows v21.0 - Updated
API Reference Guide / GUI Component API Reference / GUI Component Structures Reference / AT_IGGUI_FX_TEXTURE_TILE
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    AT_IGGUI_FX_TEXTURE_TILE
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    This structure is used by the IG_gui_fx_texture_tile_dlg function to apply a texture to an image.

    Declaration:

     
    Copy Code
    typedef struct tag AT_IGGUI_FX_TEXTURE_TILE
    {
            DWORD cbSize;
            UINT uFlags;
            HIGEAR hIGear;
            HWND hWnd;
            LPCHAR lpszTitle;
            AT_RECT rc;
            CHAR szFileName[_MAX_PATH];
            AT_ERRCOUNT nErrCount;
            LPFNIGGUI_FX_UPDATE lpfnUpdateProc;
    }AT_IGGUI_FX_TEXTURE_TILE;
    

    Members:

    Name Type Description
    cbSize DWORD Specifies the length, in bytes, of the structure.
    uFlags UINT A set of bit flags you can use to initialize the dialog box.
    hIGear HIGEAR A handle of an image.
    hWnd HWND A handle of the window to update.
    lpszTitle LPCHAR A dialog title.
    rc AT_RECT An AT_RECT struct specifying the rectangular portion of the image to be processed.
    szFileName CHAR[_MAX_PATH] A file name of the 8 bit image to be applied to image HIGEAR to produce a textured effect.
    nErrCount AT_ERRCOUNT The number of ImageGear errors that occurred during this function call.
    lpfnUpdateProc LPFNIGGUI_FX_UPDATE A pointer to the function that is called when the 'Apply' button is clicked.