IG_gui_fx_texture_tile_dlg
This function shows the dialog that allows you to apply a texture to an image.
Declaration:
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BOOL ACCUAPI IG_gui_fx_texture_tile_dlg (
HWND hWnd,
LPAT_IGGUI_FX_TEXTURE_TILE lpFxTextureTileData
);
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Arguments:
Return Value:
If the user specifies parameters and clicks the OK button, the return value is non-zero. If the user cancels or closes the dialog box or an error occurs, the return value is zero.
Supported Raster Image Formats:
All pixel formats supported by ImageGear for C and C++.
Sample:
Image Processing
Example:
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#include "IG_gui_common.h"
AT_IGGUI_FX_TEXTURE_TILE FxTextureTile;
FxTextureTile.cbSize = sizeof (FxTextureTile);
FxTextureTile.hWnd = hWnd;
FxTextureTile.hIGear = hIGear;
FxTextureTile.uFlags |= IG_IGGUI_FX_SETUP_EMPTY_RECT;
if (IG_gui_fx_texture_tile_dlg (hWnd, &FxTextureTile))
{
InvalidateRect(hWnd, NULL, FALSE);
UpdateWindow(hWnd);
}
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