ImageGear for C and C++ on Windows v20.1 - Updated
AT_IGGUI_FX_TEXTURE_TILE
API Reference Guide > GUI Component API Reference > GUI Component Structures Reference > AT_IGGUI_FX_TEXTURE_TILE

This structure is used by the IG_gui_fx_texture_tile_dlg function to apply a texture to an image.

Declaration:

 
Copy Code
typedef struct tag AT_IGGUI_FX_TEXTURE_TILE
{
        DWORD cbSize;
        UINT uFlags;
        HIGEAR hIGear;
        HWND hWnd;
        LPCHAR lpszTitle;
        AT_RECT rc;
        CHAR szFileName[_MAX_PATH];
        AT_ERRCOUNT nErrCount;
        LPFNIGGUI_FX_UPDATE lpfnUpdateProc;
}AT_IGGUI_FX_TEXTURE_TILE;

Members:

Name Type Description
cbSize DWORD Specifies the length, in bytes, of the structure.
uFlags UINT A set of bit flags you can use to initialize the dialog box.
hIGear HIGEAR A handle of an image.
hWnd HWND A handle of the window to update.
lpszTitle LPCHAR A dialog title.
rc AT_RECT An AT_RECT struct specifying the rectangular portion of the image to be processed.
szFileName CHAR[_MAX_PATH] A file name of the 8 bit image to be applied to image HIGEAR to produce a textured effect.
nErrCount AT_ERRCOUNT The number of ImageGear errors that occurred during this function call.
lpfnUpdateProc LPFNIGGUI_FX_UPDATE A pointer to the function that is called when the 'Apply' button is clicked.

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