IG_PDE_text_add |
Adds a character or a text run to a PDE Text object. |
IG_PDE_text_add_item |
Adds a text item to a text element at a given index position. |
IG_PDE_text_create |
Creates an empty text object. |
IG_PDE_text_get_advance |
Gets the advance width of a character or a text element. |
IG_PDE_text_get_bbox |
Gets the bounding box of a character or a text run. |
IG_PDE_text_get_byte_count |
Gets the number of bytes occupied by the character code or text run. |
IG_PDE_text_get_char_count |
Gets the number of characters in a text object. |
IG_PDE_text_get_font |
Gets the font for a text character or element. |
IG_PDE_text_get_gstate |
Gets the graphics state of a character or a text run. |
IG_PDE_text_get_item |
Obtains a text item from a text element at a given index position. |
IG_PDE_text_get_matrix |
Returns the matrix of a character or a text element. |
IG_PDE_text_get_quad |
Gets the quad bounding the specified text run or character. |
IG_PDE_text_get_run_for_char |
Gets the index of the text run that contains the nth character in a text object. |
IG_PDE_text_get_runs_count |
Gets the number of text runs (show strings) in a text object. |
IG_PDE_text_get_state |
Gets the text state of a character or a text element. |
IG_PDE_text_get_stroke_matrix |
Gets the stroke matrix of a character or a text run. |
IG_PDE_text_get_text |
Gets the text for a text run or character. |
IG_PDE_text_is_at_point |
Tests whether a point is on specified text. |
IG_PDE_text_is_at_rect |
Tests whether any part of a rectangle is on the specified text. |
IG_PDE_text_remove |
Removes characters or text runs from a text object. |
IG_PDE_text_remove_items |
Removes contiguous text items from a text element starting at a given index position. |
IG_PDE_text_replace_chars |
Replaces characters in a text object. |
IG_PDE_text_run_get_char_count |
Gets the number of characters in a text run. |
IG_PDE_text_run_get_char_offset |
Gets the character offset of the first character of the specified text run. |
IG_PDE_text_run_set_font |
Sets the font of a text run. |
IG_PDE_text_run_set_gstate |
Sets the graphics state of a text run. |
IG_PDE_text_run_set_matrix |
Sets the matrix of a text run. |
IG_PDE_text_run_set_state |
Sets the text state of a text run. |
IG_PDE_text_run_set_stroke_matrix |
Sets the stroke matrix of a text run. |
IG_PDE_text_split_run_at |
Splits a text run into two text runs. |