
The Button mark places a programmable button on an image. For example, a button can be programmed to zoom into part of an image.
Edit Mode
- Click the Button button and then drag the mark to its destination.
- You can do the following to customize the Button:
- Resize the Button by dragging the resize handles.
- Set your application to respond to a right-click by displaying the properties box and selecting the appropriate property.
- Set several attributes for a button, including font, foreground color, background color, and text.
Run Mode
When the application is in Run mode, the cursor changes to a pointing hand when it passes over the Button bitmap.