ImageGear for C and C++ on Windows v20.3 - Updated
HIG_PDE_TEXT
API Reference Guide > PDF Component API Reference > PDF Component Objects Reference > Page Editing Objects and Elements > HIG_PDE_TEXT

Handle to the PDE text object. Text - an element representing text. It is a container for text as show strings or as individual characters. Each sub-element may have different graphics state properties. However, the same clip applies to all sub-elements of a Text. Also, the char path of a Text can be used to represent a clip.

Members:

IG_PDE_text_add Adds a character or a text run to a PDE Text object.
IG_PDE_text_add_item Adds a text item to a text element at a given index position.
IG_PDE_text_create Creates an empty text object.
IG_PDE_text_get_advance Gets the advance width of a character or a text element.
IG_PDE_text_get_bbox Gets the bounding box of a character or a text run.
IG_PDE_text_get_byte_count Gets the number of bytes occupied by the character code or text run.
IG_PDE_text_get_char_count Gets the number of characters in a text object.
IG_PDE_text_get_font Gets the font for a text character or element.
IG_PDE_text_get_gstate Gets the graphics state of a character or a text run.
IG_PDE_text_get_item Obtains a text item from a text element at a given index position.
IG_PDE_text_get_matrix Returns the matrix of a character or a text element.
IG_PDE_text_get_quad Gets the quad bounding the specified text run or character.
IG_PDE_text_get_run_for_char Gets the index of the text run that contains the nth character in a text object.
IG_PDE_text_get_runs_count Gets the number of text runs (show strings) in a text object.
IG_PDE_text_get_state Gets the text state of a character or a text element.
IG_PDE_text_get_stroke_matrix Gets the stroke matrix of a character or a text run.
IG_PDE_text_get_text Gets the text for a text run or character.
IG_PDE_text_is_at_point Tests whether a point is on specified text.
IG_PDE_text_is_at_rect Tests whether any part of a rectangle is on the specified text.
IG_PDE_text_remove Removes characters or text runs from a text object.
IG_PDE_text_remove_items Removes contiguous text items from a text element starting at a given index position.
IG_PDE_text_replace_chars Replaces characters in a text object.
IG_PDE_text_run_get_char_count Gets the number of characters in a text run.
IG_PDE_text_run_get_char_offset Gets the character offset of the first character of the specified text run.
IG_PDE_text_run_set_font Sets the font of a text run.
IG_PDE_text_run_set_gstate Sets the graphics state of a text run.
IG_PDE_text_run_set_matrix Sets the matrix of a text run.
IG_PDE_text_run_set_state Sets the text state of a text run.
IG_PDE_text_run_set_stroke_matrix Sets the stroke matrix of a text run.
IG_PDE_text_split_run_at Splits a text run into two text runs.
Is this page helpful?
Yes No
Thanks for your feedback.