This function moves the entity according to the specified offsets.
Declaration:
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Copy Code
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AT_ERRCOUNT ACCUAPI IG_vect_ent_move(
HIG_VECT_ENTITY hEntity,
VECT_REAL fX,
VECT_REAL fY,
VECT_REAL fZ,
VECT_BOOL bBefore
);
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Arguments:
Name |
Type |
Description |
hEntity |
HIG_VECT_ENTITY |
Handle of the entity to be moved. |
fX |
VECT_REAL |
Offset in X direction, in World coordinates. |
fY |
VECT_REAL |
Offset in Y direction, in World coordinates. |
fZ |
VECT_REAL |
Offset in Z direction, in World coordinates. |
bBefore |
VECT_BOOL |
Specifies how the translation matrix is multiplied by the entity's transformation matrix. TRUE means right multiplication; FALSE means left multiplication. |
Return Value:
Returns 0 if successful. Otherwise, returns the number of ImageGear errors that occurred during this function call.
Supported Raster Image Formats:
This function does not process image pixels.
Sample:
Vector
Remarks:
This function creates a translation matrix using fX, fY, and fZ offsets and multiplies it by the correct entity matrix according to the bBefore flag.