IG_gui_load_filename_dlg_W
This function shows the file open dialog and returns the file name to load, specified as a wide string (UTF-16).
Declaration:
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BOOL ACCUAPI IG_gui_load_filename_dlg_W (
HWND hWnd,
LPAT_WCHAR lpwszTitle,
LPAT_WCHAR lpwszpFileName,
UINT nFNameSize,
LPAT_MODE lpnFormatID
);
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Arguments:
Name |
Type |
Description |
hWnd |
HWND |
Handle of the parent window. |
lpwszTitle |
LPAT_WCHAR |
Dialog title. |
lpwszpFileName |
LPAT_WCHAR |
Pointer to the file name buffer. |
nFNameSize |
UINT |
File name buffer size. |
lpnFormatID |
LPAT_MODE |
Format ID. |
Return Value:
If the user specifies parameters and clicks the OK button, the return value is non-zero. If the user cancels or closes the dialog box or an error occurs, the return value is zero.
Supported Raster Image Formats:
All pixel formats supported by ImageGear for C and C++.
Sample:
GUI Windows
Example:
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#include "IG_gui_common.h"
IG_gui_load_filename_dlg_W(hWnd, NULL, wszFile, sizeof(wszFile), NULL);
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Remarks:
This function also shows the format identifier if the format is detected.