These constants define common entity attributes. By default, an entity does not have any attributes. An attribute is created when the entity method get_AttribPtr is called. This function returns a pointer to the corresponding attribute.
Values:
IG_VECT_ENT_ATTR_DRAWCOLOR |
The attribute is a draw color. get_AttribPtr returns a pointer to IGVectColorEx. |
IG_VECT_ENT_ATTR_FILLCOLOR |
The attribute is a fill color. get_AttribPtr returns a pointer to IGVectColorEx. |
IG_VECT_ENT_ATTR_LINETYPEINDEX |
The attribute is a line type index. get_AttribPtr returns a pointer to long. |
IG_VECT_ENT_ATTR_THICKNESS |
An attribute is a line thickness. get_AttribPtr returns a pointer to float. |
IG_VECT_ENT_ATTR_FILLTYPEINDEX |
An attribute is a fill type index. get_AttribPtr returns a pointer to long. |
IG_VECT_ENT_ATTR_OFFSET |
An attribute is an entity offset. get_AttribPtr returns a pointer to IGVectPoint3D. |
IG_VECT_ENT_ATTR_ROTATION |
An attribute is an entity rotation. get_AttribPtr returns a pointer to IIGVectRotation. |
IG_VECT_ENT_ATTR_SCALE |
An attribute is an entity scale factors. get_AttribPtr returns a pointer to IGVectPoint3D. |
IG_VECT_ENT_ATTR_POSITION |
An attribute is a position of an entity inside the block. get_AttribPtr returns a pointer to IGVectPoint3D. |