This function shows the dialog that allows you to produce a watermark effect.
Declaration:
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BOOL ACCUAPI IG_gui_fx_watermark_dlg (
HWND hWnd,
LPAT_IGGUI_FX_WATERMARK lpFxWatermarkData
);
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Arguments:
Return Value:
If the user specifies parameters and clicks the OK button, the return value is non-zero. If the user cancels or closes the dialog box or an error occurs, the return value is zero.
Supported Raster Image Formats:
All pixel formats supported by ImageGear for C and C++, except:
Images with non-grayscale palette;
Images that have a LUT attached to them.
Sample:
Image Processing
Example:
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#include "IG_gui_common.h"
AT_IGGUI_FX_WATERMARK FxWatermark;
FxWatermark.cbSize = sizeof (FxWatermark);
FxWatermark.hWnd = hWnd;
FxWatermark.hIGear = hIGear;
FxWatermark.uFlags |= IG_IGGUI_FX_SETUP_EMPTY_RECT;
if (IG_gui_fx_watermark_dlg (hWnd, &FxWatermark))
{
InvalidateRect(hWnd, NULL, FALSE);
UpdateWindow(hWnd);
}
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