This function is designed to be used to handle palette messages from the operating system.
Declaration:
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AT_ERRCOUNT ACCUAPI IG_dspl_palette_handle(
[IN] HIGEAR hIGear,
[IN] DWORD dwGrpID,
[IN] HWND hWnd,
[IN] HDC hDC,
[IN] AT_MODE nPalMode,
[OUT] LPBOOL lpbRealized
);
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Arguments:
Name |
Type |
Description |
hIGear |
HIGEAR |
ImageGear handle of image. |
dwGrpID |
DWORD |
Identifier of group that should be used. |
hWnd |
HWND |
Valid handle of window where image is drawn and from which palette message is to be handled. |
hDC |
HDC |
Handle of device context where image is to be drawn. If NULL, then it will automatically be retrieved from hWnd. |
nPalMode |
AT_MODE |
New value of PaletteMode to set. Possible value is either IG_DSPL_PALETTE_HIGH or IG_DSPL_PALETTE_LOW. Please note that this new value is assigned only if the current value of PaletteMode is not IG_DSPL_PALETTE_DISABLE. If the current value is IG_DSPL_PALETTE_DISABLE then the function does not perform any action (to change this, use IG_dspl_palette_set() function). |
lpbRealized |
LPBOOL |
Pointer to the BOOL parameter where TRUE will be assigned if new palette has been realized and FALSE if otherwise. If NULL, then this parameter is ignored. |
Return Value:
Returns the number of ImageGear errors that occurred during this function call.
Supported Raster Image Formats:
All pixel formats supported by ImageGear for C and C++.
Sample:
ASCII, Color, Display, GUI Windows, GUI Scan, Medical, MFC, Page, Thumbnail, Filters
Example:
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HIGEAR hIGear; /* HIGEAR handle of image */
DWORD nGrpID; /* display group identifier */
...
case WM_QUERYNEWPALETTE:
/* let Image Gear handle palette management */
IG_dspl_palette_handle(hIGear, nGrpID, hWnd, NULL, IG_DSPL_PALETTE_HIGH, &bRealized );
return bRealized;
case WM_PALETTECHANGED:
/* let Image Gear handle palette management */
IG_dspl_palette_handle(hIGear, nGrpID, hWnd, NULL, IG_DSPL_PALETTE_LOW, NULL );
break;
...
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h2>Remarks:
For the Windows platform, this function should be called when WM_QUERYNEWPALETTE and WM_PALETTECHANGED messages are processed (see the sample below). Handling of those messages is extremely important for palette based devices.