Adds a character or a text run to a PDE Text object.
Copy Code
|
|
---|---|
AT_ERRCOUNT ACCUAPI IG_PDE_text_add( HIG_PDE_TEXT hText, UINT nFlag, UINT nIndex, LPBYTE lpText, UINT nTextLen, HIG_PDE_FONT hFont, LPAT_PDE_GRAPHICSTATE lpGstate, LPAT_PDE_TEXTSTATE lpTstate, LPAT_PDF_FIXEDMATRIX lpTextMatrix, LPAT_PDF_FIXEDMATRIX lpStrokeMatrix ); |
Name | Type | Description |
---|---|---|
hText | LPHIG_PDE_TEXT | Text object to which a character or text run is added. |
nFlag | UINT |
enumIGPDETextFlags flag that specifies what kind of text to add. Must be either:
|
nIndex | UINT | Index after which to add character or text run. |
lpText | LPBYTE |
Pointer to the characters to add.
Passing NULL for text can invalidate the text object but will not raise an error. Callers must not pass NULL for this parameter.
|
nTextLen | UINT | Length of the text, in bytes. |
hFont | HIG_PDE_FONT | Font for the element. |
lpGstate | LPAT_PDE_GRAPHICSTATE | Pointer to AT_PDE_GRAPHICSTATE structure with the graphics state for the element. |
lpTstate | LPAT_PDE_TEXTSTATE | Pointer to AT_PDE_TEXTSTATE structure with text state for the element. |
lpTextMatrix | LPAT_PDF_FIXEDMATRIX | Pointer to AT_PDF_FIXEDMATRIX that holds the matrix for the element. |
lpStrokeMatrix | LPAT_PDF_FIXEDMATRIX | Pointer to AT_PDF_FIXEDMATRIX that holds the matrix for the line width when stroking text. May be NULL. |
Error count.
This function does not process image pixels.