This function shows the dialog that allows you to produce a watermark effect.
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BOOL ACCUAPI IG_gui_fx_watermark_dlg ( HWND hWnd, LPAT_IGGUI_FX_WATERMARK lpFxWatermarkData ); |
Name | Type | Description |
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hWnd | HWND | A handle of the parent window. |
lpFxWatermarkData | LPAT_IGGUI_FX_WATERMARK | A pointer to the AT_IGGUI_FX_WATERMARK structure. |
If the user specifies parameters and clicks the OK button, the return value is non-zero. If the user cancels or closes the dialog box or an error occurs, the return value is zero.
All pixel formats supported by ImageGear for C and C++, except:
Images with non-grayscale palette;
Images that have a LUT attached to them.
Image Processing
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#include "IG_gui_common.h" AT_IGGUI_FX_WATERMARK FxWatermark; FxWatermark.cbSize = sizeof (FxWatermark); FxWatermark.hWnd = hWnd; FxWatermark.hIGear = hIGear; FxWatermark.uFlags |= IG_IGGUI_FX_SETUP_EMPTY_RECT; if (IG_gui_fx_watermark_dlg (hWnd, &FxWatermark)) { InvalidateRect(hWnd, NULL, FALSE); UpdateWindow(hWnd); } |