This function plays audio sound.
Copy Code
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AT_ERRCOUNT ACCUAPI IG_ARTX_audio_play( HIG_ARTX_AUDIO hMark, AT_BOOL bPlay ); |
Name | Type | Description |
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hMark | HIG_ARTX_AUDIO | Annotation handle. |
bPlay | AT_BOOL | TRUE - starts playing; FALSE - stops playing. |
Error count.
This function does not process image pixels.