This function provides the ripple effect on the image, as if it is looked at through a relief glass.
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AT_ERRCOUNT ACCUAPI IG_FX_ripple_texture(
HIGEAR hIGear,
HIGEAR hTexture,
AT_FLOAT depth,
AT_FLOAT scale,
AT_INT xOffset,
AT_INT yOffset,
AT_FLOAT smoothness,
AT_BOOL bInvert
);
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| Name | Type | Description |
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| hIGear | HIGEAR | Image to which to apply the effect. |
| hTexture | HIGEAR | Image to use as a ripple pattern. |
| depth | AT_FLOAT | Strength of the ripple effect. |
| scale | AT_FLOAT | Specifies the scaling factor for pattern image. |
| xOffset | AT_INT | Horizontal offset at which the upper left corner of the ripple texture shall be placed. |
| yOffset | AT_INT | Horizontal offset at which the upper left corner of the ripple texture shall be placed. |
| smoothness | AT_FLOAT | Specifies how much the ripple pattern should be smoothed before applying. |
| bInvert | AT_BOOL | Inverts the ripple pattern, effectively swapping "convex" and "concave" areas. |
Returns the number of ImageGear errors that occurred during this function call.
All pixel formats supported by ImageGear for C and C++.
Image Processing
The function uses an image as a ripple pattern. If the scaled ripple pattern image is smaller than the source image, or if offsets are greater than 0, pattern is repeated over the image.