ImageGear for C and C++ on Windows v19.1 - Updated
Button
User Guide > How to Work with... > Annotations > New Annotation API: ArtX > ArtX Annotation Marks > ART 3.0/ART 2.0 Marks > Button

The Button mark places a programmable button on an image. For example, a button can be programmed to zoom into part of an image.

Edit Mode

  1. Click the Button button and then drag the mark to its destination.
  2. You can do the following to customize the Button:
    • Resize the Button by dragging the resize handles.
    • Set your application to respond to a right-click by displaying the properties box and selecting the appropriate property.
    • Set several attributes for a button, including font, foreground color, background color, and text.

Run Mode

When the application is in Run mode, the cursor changes to a pointing hand when it passes over the Button bitmap.