Gets the graphics state of a character or a text run.
Copy Code
|
|
---|---|
AT_ERRCOUNT ACCUAPI IG_PDE_text_get_gstate( HIG_PDE_TEXT hText, UINT nFlags, UINT nIndex, LPAT_PDE_GRAPHICSTATE lpGstate ); |
Name | Type | Description |
---|---|---|
hText | HIG_PDE_TEXT | Text object containing a character or text run whose graphics state is obtained. |
nFlags | UINT |
enumIGPDETextFlags value that specifies whether index refers to the character offset from the beginning of the text object or the index of the text run in the text object. Must be either:
|
nIndex | UINT | Index of the character or text run in the text object. |
lpGstate | LPAT_PDE_GRAPHICSTATE | Pointer to a AT_PDE_GRAPHICSTATE structure with graphics state of specified character or text run. |
Error count.
This function does not process image pixels.
Non-NULL objects in the graphic state, such as the fill and stroke color spaces, have their reference counts incremented by this function. Be sure to release these non-NULL objects when disposing of lpGstate.