Handle to the PDE text object. Text - an element representing text. It is a container for text as show strings or as individual characters. Each sub-element may have different graphics state properties. However, the same clip applies to all sub-elements of a Text. Also, the char path of a Text can be used to represent a clip.
Members:
IG_PDE_text_create | Creates an empty text object. |
IG_PDE_text_add | Adds a character or a text run to a PDE Text object. |
IG_PDE_text_add_item | Adds a text item to a text element at a given index position. |
IG_PDE_text_get_advance | Gets the advance width of a character or a text element. |
IG_PDE_text_get_bbox | Gets the bounding box of a character or a text run. |
IG_PDE_text_get_font | Gets the font for a text character or element. |
IG_PDE_text_get_gstate | Gets the graphics state of a character or a text run. |
IG_PDE_text_get_item | Obtains a text item from a text element at a given index position. |
IG_PDE_text_get_matrix | Returns the matrix of a character or a text element. |
IG_PDE_text_get_byte_count | Gets the number of bytes occupied by the character code or text run. |
IG_PDE_text_get_char_count | Gets the number of characters in a text object. |
IG_PDE_text_get_runs_count | Gets the number of text runs (show strings) in a text object. |
IG_PDE_text_get_quad | Gets the quad bounding the specified text run or character. |
IG_PDE_text_get_run_for_char | Gets the index of the text run that contains the nth character in a text object. |
IG_PDE_text_get_state | Gets the text state of a character or a text element. |
IG_PDE_text_get_stroke_matrix | Gets the stroke matrix of a character or a text run. |
IG_PDE_text_get_text | Gets the text for a text run or character. |
IG_PDE_text_is_at_point | Tests whether a point is on specified text. |
IG_PDE_text_is_at_rect | Tests whether any part of a rectangle is on the specified text. |
IG_PDE_text_remove | Removes characters or text runs from a text object. |
IG_PDE_text_remove_items | Removes contiguous text items from a text element starting at a given index position. |
IG_PDE_text_replace_chars | Replaces characters in a text object. |
IG_PDE_text_run_get_char_offset | Gets the character offset of the first character of the specified text run. |
IG_PDE_text_run_get_char_count | Gets the number of characters in a text run. |
IG_PDE_text_run_set_font | Sets the font of a text run. |
IG_PDE_text_run_set_gstate | Sets the graphics state of a text run. |
IG_PDE_text_run_set_matrix | Sets the matrix of a text run. |
IG_PDE_text_run_set_state | Sets the text state of a text run. |
IG_PDE_text_run_set_stroke_matrix | Sets the stroke matrix of a text run. |
IG_PDE_text_split_run_at | Splits a text run into two text runs. |