Name | Description | |
---|---|---|
Attenuation | The attenuation model used by the light source. Controls the rate at which the luminosity decreases over distance. Attenuation only affects POINT and SPOTLIGHT type light sources. | |
Blue | The blue component of the light's RGB color value. | |
Direction | Direction the light source faces in world-space (XYZ). Direction only affects DIRECTIONAL and SPOTLIGHT type light sources. | |
EnableLight | Enables or disables the light source. | |
EnableShadows | Enable or disables generation and rendering of a shadowmap for this light source. | |
Green | The green component of the light's RGB color value. | |
InnerConeAngle | The inner angle of the light cone (in radians) on the range [0.0, 2.79253] (160 degrees). Inner cone angle only affects SPOTLIGHT type light sources. | |
Intensity | Intensity of the light source on the range [0.0, 1.0] | |
Name | Name of the light source. | |
OuterConeAngle | The outer angle of the light cone (in radians) on the range [0.0, 2.79253] (160 degrees). Outer cone angle only affects SPOTLIGHT type light sources. | |
Position | Position of the light source in world-space (XYZ). Position only affects POINT and SPOTLIGHT type light sources. | |
Red | The red component of the light's RGB color value. | |
ShadowSoftnessFactor | Sets the number of edge pixels used to blend the shadow into the image. Larger number of blend pixels results in a fuzzier shadow. | |
Type | The light source type. |