
The Button mark places a programmable button on an image. For example, a button can be programmed to zoom into part of an image.
Edit Mode
In Edit mode, end users create this mark as follows:
- Click the Button button and then drag the mark to its destination. 
 - You can do the following to customize the Button: 
- Resize the Button by dragging the resize handles. 
 - Set your application to respond to a right-click by displaying the properties box and selecting the appropriate property. 
 - Set several attributes for a button, including font, foreground color, background color, and text. 
 
 
Run Mode
When the application is in Run mode, the cursor changes to a pointing hand when it passes over the Button bitmap.