Distance to the cylinder axis in pixels. It is measured from the left edge
in the case of a vertical cylinder and from the top edge in the case of a horizontal one.
Cylinder radius in pixels.
Height of the cylinder segment in pixels. Height can be changed from (-radius) to (radius).
If this parameter is true then the cylinder is horizontal, otherwise it is vertical.
If this parameter is true then an interpolation is used during processing.
Distance to the cylinder axis in pixels. It is measured from the left edge
in the case of a vertical cylinder and from the top edge in the case of a horizontal one.
radius
Cylinder radius in pixels.
height
Height of the cylinder segment in pixels. Height can be changed from (-radius) to (radius).
horizontal
If this parameter is true then the cylinder is horizontal, otherwise it is vertical.
interpolate
If this parameter is true then an interpolation is used during processing.
// Warp the image around a vertical cylinder, 300 pixels from the left edge,
// with a 200 pixel radius and 50 pixels below the image.
ImGearEffects.WarpCylinder(igRasterPage, 300, 200, -50, false, true, null);
' Warp the image around a vertical cylinder, 300 pixels from the left edge,
' with a 200 pixel radius and 50 pixels below the image.
ImGearEffects.WarpCylinder(igRasterPage, 300, 200, -50, False, True, _
Nothing)