DIRECT3D
- Direct3D graphics is used.OPENGL
- OpenGL graphics is used.WINAPI
- Windows GDI graphics is used.AUTO
- the type of graphics (Direct3D, OpenGL or Windows GDI) is defined according to the device context features.
Visual Basic
C#
Managed Extensions for C++
C++/CLI
Parameters
- context
- Device context the actual graphics is determined for.