Creates a text item element containing a character or text run, which can be added to a PDE Text object.
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AT_ERRCOUNT ACCUAPI IG_PDE_textitem_create( LPBYTE lpText, UINT nTextLen, HIG_PDE_FONT hFont, LPAT_PDE_GRAPHICSTATE lpGstate, LPAT_PDE_TEXTSTATE lpTstate, LPAT_PDF_FIXEDMATRIX lpTextMatrix LPHIG_PDE_TEXTITEM lphTextItem ); |
Name | Type | Description |
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lpText | LPBYTE |
Pointer to the characters to add.
Passing NULL for text can invalidate the text object but will not raise an error. Callers must not pass NULL for this parameter.
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nTextLen | UINT | Length of the text, in bytes. |
hFont | HIG_PDE_FONT | Font for the element. |
lpGstate | LPAT_PDE_GRAPHICSTATE | Pointer to AT_PDE_GRAPHICSTATE structure with the graphics state for the element. |
lpTstate | LPAT_PDE_TEXTSTATE | Pointer to AT_PDE_TEXTSTATE structure with text state for the element. |
lpTextMatrix | LPAT_PDF_FIXEDMATRIX | Pointer to AT_PDF_FIXEDMATRIX that holds the matrix for the element. |
lphTextItem | LPHIG_PDE_TEXTITEM | A text element object. |
Error count.
This function does not process image pixels.
Call IG_PDE_element_release to dispose the created object when finished with it.