ImageGear for Java
BMP

Full Name Microsoft Windows Bitmap
Format ID ImGearFormats.BMP
File Extension(s) *.bmp, *dib
Data Type Raster Image
Data Encoding Binary
IG Multipage Support Only for OS/2 BMP
IG Alpha Channel Support No
IG Platforms Support WIN32, WIN64, Linux32, Linux64, MAC32, MAC64

ImageGear Supported Versions

ImageGear Supported Features

ImageGear Read Support

ImageGear Write Support

Filter Control Parameter Type Default Value Available Values Description
UpsideDown boolean false false, true If true then the images will be saved upside-down
Type int 1 (BMI, MS Windows format)

0 (BMC, OS/2 1.x format),

1 (BMI, MS Windows format),

2 (BMI2, OS/2 2.x format).

BMP type to use for saving.
Scanner16GrayEnabbled boolean false false, true Vidar 12-bit scanner options
Scanner16GrayType int 0 0, 1 Vidar 12-bit scanner options: 0 a no particular scanner is specified. 1 a old VXR 12 scanner.

Comments

The BMP format for versions 2.x - 4.x contains two headers. All Windows bitmap files begin with the same first header. They proceed with a data structure containing image information (the Bitmap Information Header), and end with the actual image data. If there is a palette (1, 4, 8-bit images), it is located between the bitmap information and the bitmap image data.

The first header identifies the format as BMP, and stores the file size and the address of the image. Two additional fields, Reserved1 and Reserved2, are not used and are set to 0.

The second header, known as the "bitmap information header", varies across the versions of Windows bitmaps. The second header for all bitmaps from version 2.x to 5.x have in common the following basic set of information: size of the secondary header in bytes, height and width of the image in pixels, the number of bit planes, the number of bits per pixel, compression scheme (0 = uncompressed, 1 = 4-bit RLE compression, 2 = 8-bit RLE compression, 3 = bitfields encoding was used), size of image in bytes, horizontal and vertical resolution in pixels per meter, the number of colors in the image, and the minimum number of important colors.

If the image is 16 or 32-bits per pixel in resolution, the compression field equals 3, and following the header are values for RedMask, GreenMask and BlueMask, rather than a palette. If the file is 4.x, there are values for an alpha component, color space type, x and y coordinates of red, green or blue endpoints, and gamma values for red, green, and blue coordinate scale values. The "ColorsImportant" field accommodates hardware that supports fewer colors than are contained by the image palette. The most significant colors are determined by counting their frequency of appearance. A value of zero means that all the colors in the image are significant.

The palette, or color table, varies in size depending on the number of colors in the image. This value is stored in the "ColorsUsed" field of the Bitmap Information Header. In the BMP format v. 3, the palette's structure is in "RGBQUAD" format. See the section entitled "Palettes" in for more information. 24-bit images do not use a palette, but rather store the color information directly in the image data.

References Used

Brown, C. Wayne, and Barry J. Shepherd. Graphics File Formats: Reference and Guide. Greenwich, CT.: Manning Publications, 1992.

 

 


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